Statted out the Firefly crew for NB... might be useful for others, and
I also want to make sure I'm not missing obvious character elements/
misrepresenting anybody...
Couple of modifications:
1) Serenity's crew is not a bunch of greenhorns, so they all got some
starting fame, notoriety, and advancement rolls...
2) Some don't have Rep as their primary attribute (Inara has People
instead, for example). I allowed each character to decide to turn
another attribute into their 'Rep.' (that is, if they would be Rep 4,
they could put both 4s in other attributes and make Rep a 2 or 3).
3) I made some new professions (some will likely be the basis of the
professions eventually featured in the space supplement).
Malcolm Reynolds
Human Male Dropout (Had trouble deciding that one) STAR
Rep: 5
Born Leader, Smooth
Fitness: 4
People: 5
Savvy: 4
Science: 3 (did well on advancement rolls, and fits his medic
abilities gained during the war)
Fame: 20
Notoriety: 30
Professions:
Smuggler (Pep)-- Free Trader (helps with dealing with interplanetary
trading and plans)
Soldier (Fit)-- Sergeant (helps with making tactical plans,
assessments, keeping a team together, that sorta thing).
Zoe
Human Female Mercenary
Nerves of Steel
Rep: 5
Fit: 5
People: 4
Savvy: 3
Science: 0
Fame: 20
Notoriety: 20
Professions:
Soldier (Fit)-- Commando (helps with Stealthy activities and the
like-- she seems to like sneaking up on her opponents)
Jayne
Human Male Ganger
Greedy
Rep: 5
Fit: 5
People: 3
Savvy: 2
Science: 0
Fame: 10
Notoriety: 20
Profession:
Ganger (Fit)--Hitman (I imagine this as giving him similar advantages
to the Commando expertise, with perhaps a bit more intimidation
advantages).
Wash
Human Male LWC
Exceptional Pilot
Rep: 3
Fit: 3
People: 4
Savvy: 5
Science: 2
Fame: 10
Notoriety: 10
Profession: Pilot (Savvy) Small Ships (Hull 3-7) (Note: When using for
the Space game, you use Savvy for Fix and Fly... but you get negative
modifiers if you AREN'T a pilot and of the right type. Still, he's a
Fly 6 in his Firefly, altogether).
Kaylee
Human Female LWC
Exceptional Fixer
Rep: 2
Fit: 3
People: 4
Savvy: 5
Science: 3
Fame: 0
Notoriety: 5
Profession: Ship's Crew (Savvy) Engineer (Same as for pilots, you need
these sort of professions to be able to operate almost at all on a
ship).
Book
Human Male Dropout
Charismatic
Rep: 4
Fit: 4
People: 4
Savvy: 3
Science: 0
Fame: 0
Notoriety: 0
Profession:
Religionist (Pep) Preacher
Gunslinger (Fit) Assassin (inferred).
Simon
Human Male LWC
Logical
Rep: 3
Fit: 3
People: 4
Savvy: 3
Science: 5
Fame: 0
Notoriety: 0
Profession: Doctor (Sci) Surgeon
River
Human Female Mercenary (starts out as LWC? switches back and forth?
She's complicated).
Charismatic
(I designed her like an alien)
Superior Senses
Terrifying
Vicious
Rep: 5
Fit: 4
People: 3
Savvy: 4
Science: 5
Fame: 0
Notoriety: 0
Child (Pep) Leaky Brainpan
Merc (Fit) Spy
Inara
Human Female LWC
Charismatic (not Stunning- note how she is also rather persuasive-- in
all situations-- with all types of folk)
Rep: 4
Fit: 4
Pep: 5
Sav: 2
Sci: 2
Fame: 30
Notoriety: 0
Escort (Pep) Companion (advantages in knowing how to duel, play
instruments, whatever)
And finally, the "Tenth Character"
Serenity
Fighterlike
Hull: 5 (basis of crew size, 'build points,' and cargo capacity)
Speed: 10 (how fast you accelerate)
Engine: 6 (how many times you can accelerate before running out of
propellant or fuel)
Complexity: 4 (sensors, computers, and ECM)
Armor: 3 (how hard you can be hit and live)
Mobility: 3 (how quickly you can change facing)
I'm planning on doing some more of these for other things I've got
models for... maybe some more Firefly characters (the bad guys?), Mass
Effect characters, Star Wars.... its fun!
No comments:
Post a Comment